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Mighty number 9
Mighty number 9






mighty number 9 mighty number 9

Such as this level with all the corridors where you have to find Mighty Number 8, it was just endless running left to right through the same rooms again and again. Yes, but if the levels were really fun I wouldn't mind that but they're really kind of lifeless. That is forgivable, Hex, especially when a game is willing to punish you with one-touch deaths, no matter how much health you have! The main character Beck also has a limited number of lives, so even if you make it to the final boss fight of a level- failure will mean needing to replay the ENTIRE level over again. Actually, I was ready to rage quit on more than one occasion! I succumbed to a lot of frustrating deaths that felt more like the result of bad level design or unresponsive controls, rather than my own skill. Yeah I agree there is something clumsy about the feel of this game. It mostly sort of plods along and it felt like I was always fighting against the controls struggling to get through what should have been some really basic sections. Yeah, it's not a bad system, but none of the action really came together in this game for me. I quite like this idea, and you can chain together some pretty nifty attack and dash combos that look pretty cool. And this allows you to dash into them to absorb their "Xel" which can grant you a temporary boost to your speed, defence or the damage you do. When you do shoot at your enemies though, you will temporarily stun them. Yeah you can use to get out of quite a few scrapes. It's a very simple control scheme, with Beck only able to shoot left and right, that's right, you cannot shoot at an angle, or directly up! So you're always lining up horizontal shots with well timed jumps and using your dash move to reach the safety of platforms. The other eight Mighty Numbers have been infected by some sort of mysterious virus, and you will need to face them all in battle to save the world!Īnd THAT means a lot of jumping and a lot of shooting. You play an android named Beck, who is the ninth of the Mighty Number robots. Created by Japanese game director Keiji Inafune, Mega Man was a side-scrolling hit.Īnd now, Inafune-san has made a spiritual successor to that series of games with Mighty Number 9, a game developed with money contributed by fans who wanted to see it get made.Īnd the end result is very similar to Mega Man in style and gameplay. In the early Nineties, platforming greats like Sonic sometimes had to give way to a B team of action heroes and one of those was Mega Man. PC, Mac, PS3, PS4, 360, Xbox One, Wii U, Vita, 3DS








Mighty number 9